《夏天的雪》
类型:恐怖 战争 喜剧 地区:法国 年份:2006
主演:Jade Charbonneau Marc Messier 罗伊·迪普伊 塞琳·邦尼 Guillaume Cyr émile Proulx-Cloutier Oscar Desgagnés Michele Deslauriers 玛丽-伊芙·布瑞加德 皮埃尔-卢克·冯克 索尼娅·柯杜 Geneviève Schmidt Antoine Bergeron Vincent Champagne Anne-Julie Royer
导演:吉阳
更新:2025-12-23 14:19:24
简介:[2024.□7.0216:03:06□Op□n□LExtensio□□:GL_□ES_dept□24,□L_A□□LE_ste□ci□_te□turing,GL_E□T_depth_□l□mp,GL_NV_shader_□□□erspectiv□_□nterpol□tion,GL_CHR□MIUM□lose_□ontext□GL_ANGLE_program_ca□he_□ontrol,GL_ANGLE_□nstanced□arrays□GL_EXT_dis□oint_time□_query,GL_E□T□text□re_□ype_2_10_10_□0□REV,GL_CHROMIUM_c□py□compressed□textu□e□□L_O□S_□raw_elements_ba□e_vertex□GL_EXT_blend_□□nmax,GL_EXT□text□□e_compression_□xt1,GL_NV_EG□_□tream_co□sumer_ext□rnal,□L_OES_E□L_image_e□□ernal,GL_O□S_compressed_EA□_RG11_un□i□ned_t□xture,G□_O□R_□u□t□□iew,GL_OES_vertex_array_□□je□t,GL_EXT□i□stanced_arrays,□L_OES_texture_fl□at,G□□EXT_base_instance,□L_OE□□rgb8_rgba8,GL_O□R□multivi□w2,GL_CH□□M□UM_bind_gener□tes_re□□urce,GL□ANGLE□ren□e□abilit□_validation,GL_OES_text□re_ste□ci□8,GL_ANGLE_copy_te□ture_3d□□L_E□T_□o□se□vative□d□□□h,GL_□ES_□ompres□□d_EAC_R□1_unsign□d_□□xt□re,G□_□□S_c□□pres□ed_□□C2_p□ncht□□ou□h□_sRG□8_al□ha_texture,□L□AN□L□_me□ory_s□ze,□□_OES_compressed_EAC_R11_s□gned_□e□tu□e,GL_AN□LE_robus□_client_memory,□L□A□D_performance_moni□or,GL_□ES_compr□sse□_EAC□RG11_signed_text□re,□L_W□BGL_v□□eo_textur□,GL_EXT_□□xtur□_filter_anisotropic,,GL_EX□_blend_func_exten□ed□G□_A□GLE□get□serializ□d_conte□t_str□□□,GL_ANGLE_tra□slated_sha□er_□ource,GL_OES_eleme□t_□ndex_□i□t,GL_AN□LE_texture□compr□ssion_dxt3,GL_ANGLE_multi□□raw,GL□ANGLE_sh□der_pi□el_□ocal_st□rage,GL_ANGLE_request_ext□□s□□n,G□_OES_EGL_ima□e,GL_ANGLE_base_vertex_base_instance,GL□□E□_ge□_pr□gra□_binary,GL□AN□L□_cl□□_cull_distance□GL□O□S_dr□w□□uf□ers_i□dexed,GL_EXT_polygo□_o□fs□t_cla□p,G□_A□PLE_clip_distance,GL_ANGLE_□□□□ure_compressi□n_□xt5,GL_OES_s□rf□cel□ss_con□ext,G□_NV_p□xel_buffe□_ob□□□t,□L_OES_E□L_image_external_essl3,GL_EXT_c□l□r_buffer_floa□□GL□NV□fr□mebuffer_□□it,GL_EXT_□□nder_sn□rm,GL□EXT_tex□ure_compr□ssio□_bptc,□L_EXT_□□□ture_compres□io□_rgtc,G□_□XT_r□ad_format_b□□a□□L_CHROMIU□_bi□□_uniform_locatio□,GL_EXT□draw_buffers_in□□□ed,GL_EX□_□a□□buffer_ra□ge,GL_OES_t□xt□r□_border_c□amp,GL_OES_dep□h32,GL_ANGLE_shader_p□xel_local□storage_cohe□ent,GL_EXT_textu□e_form□t_B□RA88□8,GL_EXT□r□□ustnes□,□□□□ES_standard□der□vatives□GL_ANGLE□g□t_tex_le□el_para□eter□GL_EXT_t□xture_□torage□GL_OES□texture_npot□□L_ANGLE_frameb□□fer_multisample,GL_□XT_u□pack_subimage,GL_ANGL□_provoking_vertex,GL_CHR□M□UM□co□□_t□xture,GL_EXT_te□ture_rg,G□□OES_compresse□_ETC2_sRGB8_al□h□8_textur□,G□_A□GLE□base_□ertex_□ase□□nstance_shad□r_builtin,GL_□NGLE_l□ssy_etc□decode,GL_EXT□te□tur□_□ompression_s3tc_srgb,G□_OES_fb□_□e□□er_mipmap□G□_EXT_di□ca□d_fr□mebuffe□,GL_OES_□□pbuffer,GL_OES□□exture_half_floa□_linea□,GL_E□T_□lip_□ontrol□GL_EXT_tex□ure□bord□□_clamp,GL_OES_□hader_mul□□sam□□e_inter□ol□tion,GL_EXT□shader_texture_lod□GL□□XT_□exture_mir□or_clamp_to□e□ge,GL_OE□_p□ck□d_d□□th□stencil,GL_ANGLE_texture_mu□tisam□le□GL_E□□_color_buffer_ha□f_□loa□,G□_O□□_□□m□ressed_□TC2□punchth□oughA_RGBA8_tex□ure□GL_OES_textur□_half_float,G□_EXT□debug_□a□el,GL_□□GLE□pack_rev□rse_row_□rd□□,GL_EXT_d□□w_□uffers,GL_NV_pack_subimage,GL□□ES_c□□presse□_ETC2□RGBA8_textu□e,GL_EXT_EGL_image_exte□nal_wrap_modes,GL_OES_□ex□ure_flo□t_linear,GL_EXT_d□□w_□le□ents_base_v□rte□,GL_EXT_s□GB,GL_□H□OM□UM_sync_□uery,□L□EXT□□ult□_draw_indire□t,GL_KH□_parallel_shader_c□mp□le,GL_ANGLE_frame□uffer_□l□t,GL_E□T_float_ble□d,GL_EXT_m□lt□sampled_render_to_textur□,GL_EXT_textur□_norm16,GL_AN□LE_□□ient_arrays,GL_NV_fence,GL_ANGL□_te□ture_usage,GL□EXT_□li□_cull□dista□ce,GL_EXT_fr□g_dept□,□L□ANGLE_□u□tiv□ew_mult□samp□e,GL_OES_compr□ssed_ETC2_RGB□_text□re,GL_ANGL□_d□pth_textu□e,GL_□□GLE_polygon□mod□,GL_EXT_□cclusion_query_boolea□,G□_EXT_debug_mark□r,GL_O□S_c□mpressed□E□C2_sRGB8_□extu□e□GL_OES_sa□ple_□ariables,□L_□HR□deb□g[202□.07.0216:03:□6]OpenGLEx□ensions:GL□OE□_de□th2□,GL_ANGLE□stenci□_texturing,G□_□X□_depth_clamp,GL_NV□shader_no□□□sp□cti□□□inter□olation,GL_C□ROMI□M_los□_□□ntext,GL_□N□L□_progr□m_c□che_□ontrol□□□_□NGLE_instanced_□rra□s,GL_EXT_di□joint_timer_qu□ry□G□_EXT_texture_type_2_10_1□_□0_REV□GL_CHROMIUM_co□y_compr□ssed_tex□u□□,GL_O□S_draw_□lemen□s_base_vert□x,GL_EXT□blend_min□ax□GL_EXT_□exture_comp□e□□ion_dxt1,GL_N□□□GL_□tr□am_co□sume□_e□te□nal,G□_OE□□EGL_image_□□ternal,GL_OES_compressed_□AC_□G11_un□ign□d_texture,□L_□VR_multiview□GL_OE□_vertex_□rray_object,GL_□□T_i□stanc□d_arr□ys,GL_O□S_texture_float□G□_EXT_base_insta□ce,□L_OES□□g□8_rg□a8,GL□OVR_□ulti□□ew□,GL_CHR□MIU□_□ind□generates□resource,GL□ANGLE_re□derabili□y_□alidat□on,GL□O□S_textu□e_stenc□l8,□L□ANGLE_copy□t□xtu□e_□d□GL_E□T_con□□rvative□dep□h□GL_OES_compr□ssed_EAC_R11_uns□gned_te□tur□,□L_OES□c□mpresse□_ETC□_□unchthrough□_sRGB8_a□pha_□extur□,GL_ANGLE_m□mory□s□ze,GL_□E□_compr□ssed_□□C_R11_□igne□_tex□ur□,G□_ANGLE_robu□t_c□ient_memo□y,GL_AMD_performance_m□nito□,GL_OES_c□mpre□sed_EA□_RG1□_signed_texture□□L_WEB□L_□ideo_tex□□re,GL_EXT_text□□e□f□l□er_a□iso□ropic,,G□_EXT_bl□nd□fun□_extended,□L□ANGLE_get_□□rialized□cont□xt_str□ng,GL_ANGLE_tran□lated_shader_source,GL_OES_e□e□□nt_index_ui□t,GL_ANGL□_te□ture_compression□dxt3,□L□ANGLE_m□lti_draw,GL_ANGLE_s□ad□□_pixel_local_□torage,G□□ANGLE_req□e□t_□□te□□ion□GL_OE□_EGL_image,GL_AN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